Come Back to Me (Review)


Come Back to Me is a movie that struggles to pick up steam, but eventually pays off with some great thrills, uncomfortable horror and a memorable, unnerving performance by one of the lead actors.

The movie follows Sarah (Katie Walder) and Josh (Matt Passmore) a young married couple who seem to be living a happy life. All of this is thrown out the window with the arrival of their new neighbor, Dale, (Nathan Keyes) who seems to be a bit of an odd character. Dale is quiet, socially awkward and becomes obsessive over the smallest of details.

Shortly after Dale moves in, Sarah starts to experience horrifying night terrors. She starts to dream, vividly, of her own death and upon waking, finds herself in different clothes from what she was sleeping in and finds her original clothes bloodied in the laundry. At first, her husband doesn’t believe her and thinks she’s just stressed with life, but as these terrors repeat, night after night, he talks her into discussing them with her friend Leslie (Laura Gordon) who happens to be a doctor.

As she starts seeking help, she also finds her path crossing with their neighbor, Dale, more and more frequently. As things start to get worse (as they always do in these movies) we start to learn about the nature of these terrors as well as uncover the dark secrets of Dale’s past.

Come Back to Me starts off slow, taking the time to build character, but it almost lingers on character development for too long…hindering other aspects of the film. The one good thing that comes from the long build up, is the performance of Nathan Keyes. Dale is one of the most uncomfortable to watch film characters I’ve seen in a long time. He is constantly unnerving and making you question whether you should feel sympathy or horror towards his character…a fine line that a lot of director’s struggle with. Sadly, the other actors in the film just aren’t as memorable. That’s not to say Walder and Passmore deliver “bad” performances, they’re just overshadowed by Keyes.

As I mentioned above, the decision to focus on developing the characters is a double-edged sword. On one hand, I found myself actually invested in the characters and tale playing out on the screen, but I also greatly wanted to move past some of the slower parts and get back to the suspense, mystery and horror of the plot. Some scenes in the middle of the film seemed to drag on and play out longer than they needed to, making the journey to the end stretch out a little thin. However, thankfully I have nothing but praise for the last bit of the film.

Come Back to Me has an awesome final act that takes a super clever twist that’s actually one of the better ones I’ve seen in this genre in recent memory. This movie did something for me that hasn’t happened in a long time…it scared me. For that reason alone, I can almost recommend this movie.

However, it’s the good character development, excellent performance by Keyes and the well used elements of suspense and horror that make me truly recommend that you give this one a chance.


+ Excellent performance by Nathan Keyes

+ For once, a “horror/thriller” that actually scared me

+ The final act of the film is different, original and shocking

– With the exception of Keyes, the rest of the acting isn’t that memorable

– The set up takes a little bit longer than it should have

Final Score: 7.5/10

– Zack Burrows


Mirror’s Edge (Review)

Mirror's Edge - Cover

From the moment the game opens, Mirror’s Edge presents a bright, colorful world to explore that is contrasted with the dark, seedy underbelly of political corruption. In a world where the Government has eradicated the majority of the population’s freedom, a small group of Runners (individuals skilled in the art of parkour) emerge to fight back and make an existence for themselves.

In Mirror’s Edge, you play as Faith.
Faith is a young woman who has joined the Runners in an attempt to escape the hell of living in a world without freedom or personal expression. She spends her days as a courier, delivering messages to revolutionary groups in the city. Delivering her messages on time and evading Blues (cops) is all in a day’s work for our heroine, but when her sister, Kate, (who happens to be a cop) is framed for the murder of a mayoral candidate, Faith is plunged into a world of political intrigue.

As you try to unravel the mystery around you, clear your sister’s name and fight back against the totalitarian system, you’ll encounter some terrific level design with a lot of eye-popping color and stay true to Faith’s occupation as a Runner and perform some of the most visually stunning (and awesome) parkour moves seen in gaming.

With the world of Mirror’s Edge being controlled by an oppressive Government, the majority of the city is painted in whites and grays. However, there are still splashes of color randomly strewn across the environment. The immense contrast between the bleak and the vibrant is one of the greatest decisions in art direction I’ve seen in a long time. While the environments are gorgeous to behold, the most important part of any game is the actual gameplay.

Mirror’s Edge plays in first-person, which gives an incredibly unique feel to the parkour elements. Running up walls, vaulting over pipes, sliding under rails…it all feels like you’re right there with Faith performing these maneuvers. Being in first person, you get some really cool glimpses as to what it must be like to actually perform parkour. With upwards movement being on one trigger and downwards movement on a nearby button, the mechanics are easy enough to pick up…but hard to master. It won’t be long before you’re pulling off awesome parkour combos and feeling like a pro, but sadly that feeling won’t last forever.

Here’s where one of my first complaints with Mirror’s Edge lies.
The inconsistency in the control scheme is extremely frustrating. There were countless times where I would be playing and having no issue whatsoever, only to attempt a stunt five minutes later and have it do something else entirely. The game demands an insane amount of precision and timing and being off by just the slightest inch or second can instantly mess up your plan of action. Some might argue that encountering these problems just mean you need to practice more, but the frequent occurrence of this happening (and I’m positive it wasn’t on my part) makes me have to disagree.

While the majority of the gameplay does revolve around the parkour mechanics, there is a small element of combat as well. You can punch and kick the enemies you encounter and even steal their firearms to shoot back at them. However, it’s a much safer bet to just evade your foes. In fact, that’s how the game is best played. You aren’t a battle-hardened soldier like most games on the market and it only takes a few bullets to put Faith down. Quickly running through the environment and taking cover is your best course of action.

Sadly, by the time you really start getting into the gameplay and begin to unravel the story elements of the campaign…it’s over. Mirror’s Edge is a shockingly short game and I managed to finish it in around 4 or 5 hours. With the exception of finding collectible bags hidden in the levels and completing the speed runs for each mission, there is little to no replay-value in this title. Which is a shame, because it’s obvious that there’s a lot of potential in this game and a couple of more hours added to the campaign would have greatly furthered the experience.


Mirror’s Edge is a game that’s good, but not great.
It has a gorgeous art style and an intriguing story, but the short campaign and inconsistent and frustrating controls ultimately detract from an otherwise worthwhile and enjoyable experience.

+ Beautiful art direction

+ Interesting storyline

– Short length

– Inconsistent controls


– Zack Burrows